I've been working on how to incorporate quests into the game. The first Step is to run to Zilly (the little green dragon person on the left) and help her,…
Originally, the health bar was a placeholder for quite some time, a green block on top of a gray block. However, that was too boring and, as someone pointed out,…
To produce the resources needed for the game cycle, I created a field in the overworld that leads to a kitchen menu. Various dishes can be cooked in this menu.…
To add a bit more movement to the image, I animated little dragons. Their sole purpose is to break up the game's visuals a bit. Fairy Dragons Initially, I planned…
To better tell the story, I created a text box. I first learned how to do this using a YouTube video.The video creates a rudimentary text box, which is good,…
My game works with a turn-based combat system. To make it a bit more interactive, a mini-game for defense was developed.In the battle screen (the picture on the left) when…
The basic emotions are a cross-cultural, universal medium of expression. You can use this medium to tell a story.That's why I'm creating some expression boards and guidelines for drawing my…